Community | December 21, 2008 | 7 comments

Disney exhibit gives visitors a warped idea of waste and consumption

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The message of the exhibit, sponsored by the largest garbage company, is that we needn't radically change our lifestyle or our way of thinking.

Since opening in 1982, Epcot has celebrated human achievement, particularly in the technological sphere, and projected hope for the world's future. The goals sound high-minded, though most of Epcot's offerings are no more than rides or games with the thinnest of educational veneers. For example, Epcot visitors -- or "guests," in Disney parlance -- learn how to prevent house fires by playing an interactive game sponsored by Liberty Mutual, how engineers design safe cars by screaming around a test track sponsored by General Motors, and how biotechnologists "feed a growing population" on a boat ride sponsored by Nestlé. Elsewhere, we are shown how Siemens refrigerators coated with special powders will prevent the growth of microbes in homes of the future. Might the powders lead to powder-resistant bacteria, the way our profligate use of antibacterials has given rise to bugs that resist all antibiotics? That's a possibility our Disney "cast member" doesn't address.

I wanted to see what Waste Management, the country's largest garbage company, was up to, and not only because it has such a long way to go in the public relations department. (It was rocked by an accounting scandal in the late 1990s and has paid many millions of dollars in fines for environmental violations, including burying waste illegally, spilling hazardous waste, and violating the federal Superfund law.) I was also curious about its new slogan, "Think Green," which seems the pinnacle of doublespeak. After all, the company's success -- it posted record-breaking earnings in February 2008, when this exhibit opened -- depends on a steady, if not rising, stream of waste. It stands to reason that consuming and wasting less stuff, one of the best things an individual can do for the health of the planet, is antipodal to corporate goals.

The line for "don't waste it," billed as an "interactive playground" and lit like a casino, is mercifully short. A cast member in a green shirt ushers two family groups and me inside to a computer kiosk. "Has anyone eaten today?" she asks over the dinging of computer consoles and the crash of glass from a nearby Underwriters Lab exhibit, where videos of smashed television screens and falling safes endlessly loop. Heads nod. "Has anyone bought anything?" More nods. "Then you've made garbage!"
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