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John Crace argues, "Check out the trade mags, and you'll find endless nonsense written about the importance of storyline in computer games and how a brilliant plot separates the wheat from the chaff. Well, let's get something straight: what makes a great game are top-class graphics with an interactive world you can blow up, challenging puzzles and things to kill.

The game-play is everything. If it looks good and feels good on screen, you're on to a good thing. The best a writer can hope for is to provide an illusion of choice – the chimera of reaching an alternative scripted ending, but no one really cares just how linear a game is – take Half-Life – if you're having fun. Take it from me; if you're writing for computer games, you're writing in order not to be read."

Quin Parker counters, "Nobody's suggesting that people need degrees to write "thank you Mario, but our princess is in another castle". The truth is, games have become enormously complex compared to the days when all you did was jump on mushrooms, collect gold, and blow things up. Different demographics of people are playing computer games, and they don't just demand realistic graphics that push technological boundaries, they want whole worlds and coherent stories.

Stories make games compelling, and interactive fiction is an old, old genre born in a time when computers were barely more functional than staplers.

There was a time that the closer a game's explosions and gore got to the rules of physics and biology, the better it was. I think graphics and sound bore people now, and a trend is starting for games to be heavy on story and deliberately light on flash. One of my favourite new games is Terry Cavanagh's Don't Look Back, based on the story of Orpheus. If you can, play it all the way to the end."
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46 comments // Are computer games a literary genre?

  • DeliaTheArtist
    • 0
      DeliaTheArtist  
    • I do like a good storyline in a game, but most of my favorite games are due to the multiplayer capability. By Halo 3 I didn't care what the story was, all I wanted to do was pwn some noobs and sh*t talk. In fact, I'm not even sure I played Halo 3 all the way through because every time I turn it on, I go right online.

      Having said that, I completely agree that video games are a legitamate art form, both in the visual and literary fields.

    • 3 years ago
  • Tygerian
    • 0
      Tygerian  
    • DeliaTheArtist:

      Damn, I never expected to hear THAT from you, Delia. But hey, I'm not judging!

      On a related note, the best PvP action I've ever seen in a game is Guild Wars. Gotta love how well balanced the system is and how competitive can it get.

    • 3 years ago
  • jennatar
    • 0
      jennatar  
    • A friend of mine works in PR/marketing for a game publisher. Recently during a series of focus tests, his team confirmed: A) the narrative and story are VERY important to people who play games, and B) narrative is, like, the last thing anyone considers when weighing a game purchase. So, uh. Narrative is important? But... not in terms of sales? So you'll never see a game advertising "Really, really good story!" on the cover.

    • 3 years ago
  • erodut
    • 0
      erodut  
    • jennatar:

      Yeah, it makes no sense. And something even worse than that is that too often gamers base their purchases on how much you can kill or destroy. Look at gems like Okami and Ico. They are both impressive in terms of Art direction, narrative, and gameplay, yet their sales sucked. Why? Because you can't blow shit up?

      The consumer says it's ready for a different kind of game, one filled with true, rich artistic content, but the sales prove otherwise. Hell, I saw more copies of 50cent: Blood on the sand fly off the shelves than both Okami and Ico.

    • 3 years ago
  • TheDecemberists
  • Tygerian
  • ayashe
    • 0
      ayashe  
    • I wouldn't go so far as to call them a literary genre, but John Crace sounds incredibly juvenile. Of course many gamers are, so it's not surprising.

    • 3 years ago
  • WhiteNoise
    • 0
      WhiteNoise  
    • ANSWER TO MYSELF & TO THE UNEXPECTED STRANGER... read preceding WhiteNoise post !

      DING , TIME OUT ;)

      The case of the missing art form

      Turns out that TV & Video are supposed to be the 8th art form. S’cuse me while I kiss my console but, as much as I love animation, 3D, music videos and Max Headroom, they are still but moving images with sound, all part of the 7th art form: cinema.

      Interactivity is a much more important notion, with broader and longer lasting implications. But Interactivity can’t be the 8th art form because la Comic Strips was declared the 9th. Older than movies, comics should in fact be the 6th art form, but then who would we bump from the list of celebrated and age-old favorites like literature, music, painting, theatre, dance and sculpture?

      Although this highbrow list leaves architecture and photography out in the cold (which is inexcusable) my vote for the 8th art form goes to… SEX !

      Think about it. Wasn’t the 20th century’s second half characterized by the advent of 2 major revolutions: the transistor and the birth control pill ?

      Shouldn’t art and culture reflect these milestones?

      Now that sex has been officially yanked out of the reproduction realm, isn’t it now an expression of our deepest self?

      And don’t start me up on cyber-sex!

      NOTE : Some pundits would say that its only art if it’s well hung !
      Which would explain Laura Croft ;)

    • 3 years ago
  • JCantrell
    • 0
      JCantrell  
    • I agree that Gameplay should be the first priority of games. I can't recall anybody playing games and during the game them stopping and asking themselves if it's relevant to the plot.

    • 3 years ago
  • Tygerian
  • Silkwerm
    • 0
      Silkwerm  
    • I heartily Disagree with John Crace's first statement, that graphics and gameplay are more important than story line. I think he's right they are more heavily funded and tend to be the stars of the show, but even taking his own example half-life that game would have been nothing if the plot was terrible.

      After 20 minutes graphics get boring, no matter how good they are, and if you don't have a story, game goes into the trash. Take Crysis for example, the gameplay and graphics were the best ever when the title was released... however a 3 year old obviously wrote the script and it didn't even beat out independence day for it's complexity. Playing a game like that made me not a fan of crytek, possibly forever = loss of one possible customer.

      Okay, but John does have an important point, gameplay and graphics are the first things you see, much like a beautiful woman, you see her, but once she opens her mouth it will make or break the attraction. I think video games are very similar, minus the mating part... lol

    • 3 years ago
  • TheDecemberists
  • erodut
    • 0
      erodut  
    • Silkwerm:

      Great points.

      But I'll have to disagree about crysis though. Yes, it has a poorly written script, but its major appeal was that it was very open-ended and charged the gamer with his/her own interpretation of what was going on. The story was simple (and may be viewed as unmotivated): you don't know what the f**k is going on, why you're there, or even who team raptor is (or hell, why Nomad should matter to you as a main character). But, I'm sure crytek will address these issues in Crysis 2. Look at Crysis Warhead. They did a better job of making you care about the character (Psycho). In spite of the lackluster story (pacing was so-so), the gameplay alone was truly amazing. I keep playing the game because there are so many ways to approach the different scenarios. Hell, at one point I freaking destroyed a heli with punches alone!

      I too demand a truly engaging story, but crysis is a different kind of game. It let you create your own by allowing you to do whatever the hell you wanted. Cheap? Maybe. Good? I think so.

    • 3 years ago
  • arcticspirit
    • 0
      arcticspirit  
    • You know the first computer game I had was all text and terrible graphics. It was about being a covert agent, and one had to know a bit about electronics and how to rewire circuit boards and stuff... Then the object of the game was to obtain info from Interpol and do your thing.

      So in the age of slow computers.. a kick ass story line was essential.

      And now a story line still has to make the game appealing. Like who wants to hack and slash for no reason except like a 16yr old mad at his parents?

    • 3 years ago
  • numinant
  • dougiestardust
    • 0
      dougiestardust  
    • It all depends on what I'm playing for the most part. I kind of get tired of mindless button mashing and look forward to playing 40-100 hour emotional investments.

    • 3 years ago
  • erodut
  • ThePirateJones
    • 0
      ThePirateJones  
    • Cant say i really agree with him. The majority game sales are based around PVP - Counterstrike, halo, call of duty, even wii tennis, oh and ever heard of world of warcraft? Graphics are important-ish, kinda secondary as long as you can pwn someone's face and unleash some lolwtfbbq facemelting in a spectacular gyser of blood. Personally, i LOVE the story aspect and think pvp is completely hollow and boring. While most games have "ehh" storylines: Gta4, left 4 dead, any of the NFS series. Some games are utter gold: Advent rising, Prince of Persia, Tomb Raider series. Half Life is pretty decent too. Just my 2cents.

    • 3 years ago
  • seanalyn
    • 0
      seanalyn  
    • I agree with numinant...gameplay should come first and story second. Dont get me wrong...I love a rich story like Heavenly Sword (I could not put that game down, it was like playing a movie) and Bioshock...but Id rather have good gameplay any day.

      Still I think games will become more and more respected as a story telling medium as time passes and gamers begin to demand more from their games.

    • 3 years ago
  • numinant
    • 0
      numinant  
    • seanalyn:

      I don't know if that demand will ever really coalesce. It hasn't for television as a general medium. Popular entertainment never seems to come close to reaching its potential, apart from a few isolated exceptions.

      But for games, perhaps the first stem is a recognition that such potential at least exists, which is difficult when people tend to be so dismissive of the genre.

    • 3 years ago
  • numinant
    • 0
      numinant  
    • Oh man, no wonder developers no longer give much attention to gameplay, everyone is playing the goddamn things for the stories.

    • 3 years ago
  • erodut
    • 0
      erodut  
    • numinant:

      I don't think that's necessarily true. Look at the games that have great narrative and storyline and you soon realize that those are the same games that have wowed the video game world with incredible and addictive gameplay. I mean GTA, MGS, Bioshock, Final Fantasy, Heavenly Sword, God Of War, and Halo (although I do not like the Halo universe one bit).

    • 3 years ago
  • numinant
  • erodut
    • 0
      erodut  
    • numinant:

      Halo, yes, I'll agree. I cannot play the game. And GTA, well it does have its flaws, but if you look at the sheer amount of gameplay mechanics incorporated. from the driving to the combat, it's obvious that it strikes a good balance.

    • 3 years ago
  • numinant
    • 0
      numinant  
    • numinant:

      I just can't stand controls that aren't smooth and intuitive. Variety is nice, but not at the expense of tight controls. Take any element of GTA, driving, fighting, what have you, and none would be able to stand on their own.

    • 3 years ago
  • erodut
    • 0
      erodut  
    • numinant:

      I see your point. I think that's why I have been able to tolerate GTA though. None of the elements are perfect, but they hit an okay balance for me. I can tolerate okay gameplay in exchange for a great story.

    • 3 years ago
  • DeliaTheArtist
  • numinant
    • 0
      numinant  
    • numinant:

      No, Halo is fucking terrible. It's slow and clumsy and much of the gameplay simply involves trying to hold the crosshair over your enemies while running around in circles or crisscrossing back and forth like you're trying to confuse a crocodile assailant.

    • 3 years ago
  • ksimpson
    • 0
      ksimpson  
    • absolutely, I can see people looking back in 20 years and talking about the political or social context in which video games were made and what they tell us about that time, the technological advancements that meant that one kind of storytelling took precedence over another, the kinds of characters that were framed as heros or as villains and why that might be, how races and genders and sexuality were represented, what metaphors are used and why - all the same things that people study when they study literature at university now!

    • 3 years ago
  • WhiteNoise
  • arcticspirit
  • WhiteNoise
    • 0
      WhiteNoise  
    • WhiteNoise:

      “The games of a people reveal a great deal about them.” - Marshall McLuhan

      I stopped seriously playing years ago after a straight 5 years stint as a weekly video game journalist.

      Wrote 2 books, for which I interviewed all the top creators in the field, after I started the first independent video game school in the world in 1997. http://portal.acm.org/citation.cfm?id=1196897

      Then decided to give myself a breather but never really started seriously again since I decided to jump the fence and get involved in producing stuff based on game tech, AI & real time physics... Still am ;)

      "One of the most difficult tasks people can perform, however much others may despise it, is the invention of good games. And it cannot be done by people who are out of touch with their instinctive values." - Carl Gustav Jung

      My favorite narratives where Half-Life, Fallout & Oddworld. But game wise, I’m still a sucker for old school platforms inspired ditties such as Rachet & Clank ;)

      There is supposedly 16 stories humanity keep on telling itself through the ages. Video games seems to also be kept inside that creative wheel…

      Until we get to the level of the Metaverse (1) from Snowcrash (2) and players start creating their own games & universes I’m afraid the evolution of game narrative will but follow the path already traced by preceding art forms.

      1) http://en.wikipedia.org/wiki/Metaverse
      2) http://en.wikipedia.org/wiki/Snow_Crash
      Most exciting development in that bold new direction is : Little Big Planet http://www.littlebigplanet.com/

      So yeah, love them games then, still do but with a kinda self imposed detachment ;)

      "My job now will simply be to keep an eye on the whole process." - Hiroshi Yamauchi

    • 3 years ago
  • numinant
  • DeliaTheArtist
  • wmorrison13
  • erodut
    • 0
      erodut  
    • wmorrison13:

      I too have a life. I work 35+ hours a week while attending school full-time at the University of Texas. On top of that, I am also a recording and performing musician with two salsa/latin bands. Oh, and did I mention I am also in the marching band? But in spite of all this, I also make time to play video games just like I make time to watch film, read literature, and listen to music. It seems that some still fail to understand that devoting any time to video games is no less a life than enjoying literature or a Tchaikovsky aria.

      Tell me then, what does YOUR life consist of?

    • 3 years ago
  • Thargor19
  • seanalyn
  • jennatar
  • foreverflash
    • 0
      foreverflash  
    • I'm going to spit the loaf here and agree with those who believe Story is more important than graphics. When I personally choose a game to purchase or play I do so after the game in question passes two very important, but even more so sequencial stipulations: Amazing storyline first; one that will "immerse" me in a world away from this world where I can believe the things I see, hear and feel can be real.

      My second stipulation is the level of interactivity of this "other" world and how well the graphics and visuals adhere to my sense of this world being a possibly reality...

    • 3 years ago
  • erodut
    • 0
      erodut  
    • foreverflash:

      I am on your side here my friend. These are the factors I look at when I game. I recently played through Crysis (for the third time) and Crysis Warhead, and although it had its flaws, the story alone kept me going through the game.

      It saddens me to know that there are few like us, who value storyline and narrative more than mindless "blowing up of things." I often ask people, what makes you read your favorite book for the second or third or twentieth time? And all I ever hear is something similar to "it immerses me 'in a world away from this world where I can believe the things I see, hear and feel can be real.'" Yet, many fail to understand why many of us devote so much time to gaming.

    • 3 years ago
  • erodut
    • 0
      erodut  
    • I for one cannot play a game without any serious narrative content. Games like the Metal Gear Solid series (however insane the story has been at times), Bioshock, FF (all of them), have proven that a good story offers the best kind of gaming experience.

    • 3 years ago
  • jonbrooks
    • 0
      jonbrooks  
    • I think computer games are quickly going to become the most interesting entertainment/art medium available. The possibilities are limitless really and the scope for interactivity alongside artificial intelligence technology is bound to produce some incredible stuff.

    • 3 years ago
  • Soap
    • 0
      Soap  
    • hah, any true gamer would agree to this.

      Halo, Warcraft, Starcraft, the Diablo series- the stories of these games are so intricate and thought out they have been adapted to books and fully immerse the players in story.

    • 3 years ago
  • numinant
    • 0
      numinant  
    • I agree that gameplay and aesthetics are the most important factors. Story is secondary. Intricate plots often interfere with the game, as the storytelling is often second-rate and many of the game's resources are thus squandered for Hollywood-like production values and suffer for B-movie execution.

      I'd say Heavenly Sword however (shown in the image above) was an exception, as all elements actually worked, and the gameplay didn't suffer (apart from the game being far too short).

      But when gameplay is overshadowed by the storytelling elements, I'd just as soon watch a movie or read a book.

    • 3 years ago
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