Second Skin

ksimpson
World Of Warcraft is an online game which brings together people from across the globe. This is the story from the individuals behind the avatars. This pod is a special excerpt from the upcoming feature documentary Second Skin directed by Juan Carlos Pineriro Escoriaza. A Pure West Film. www.secondskinfilm.com
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    Gaming,   Games,   On Current TV,   current cult,   7 more
  2. tags:
    On Current TV Video Games Games Documentary 11 more
  3. credits:
    ksimpson Producer, ecooper Editor, ecooper Producer, more
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19 comments // Second Skin // Video

  • remanns
  • Jammy_Weasel
    • 0
      Jammy_Weasel  
    • Any chance of repeating this documentary? I caught it by chance and have told so many people about it. I wouldn't mind seeing it again myself.

    • 2 years ago
  • Honk
  • drewanium
    • 0
      drewanium  
    • Honk:

      Keep it up, Honk! It gets easier and and easier. If you ever feel like you need to get back in game, consider a tip I learned. Give yourself a real life quest. It sounds silly but obtaining a small but significant goal will keep you motivated. Good luck!

    • 2 years ago
  • ghrey
    • 0
      ghrey  
    • Amazing. I'm a big World of Warcraft fan myself and I can understand how this game has gotten so big. It gives you the chance to be all great and powerful. Who wouldn't want to step out of their daily life and boring routine to be something bigger and better then what they really are?

    • 3 years ago
  • MizPiz
  • Azai
    • 0
      Azai  
    • I play on MMORPG'S i spend most of my time in them, but i dont lose people, its not the game that does it, it's the players lack of will to escape from a world which is far better then this one, i myself would rathe rbe a character in a game than a human in this dangerous world

    • 3 years ago
  • Lina1980
    • 0
      Lina1980  
    • This is a really sweet and affectionate look at this community which often seems to be mocked - keen to see the longer piece.

    • 3 years ago
  • ethanpg
    • 0
      ethanpg  
    • Seems like the documentary takes a very upbeat look at MMORPGs, whereas much of the mainstream audience will probably find them a little puzzling. I was a little disappointed to see the focus on geeky guys. If they want to put a positive spin on WoW, then I think it would be great to show all the women and older people who are supposedly playing.

      I also wonder if the documentary goes into the international aspects at all. I've heard that these games are far more popular in Korea than they are anywhere else. Taking a look at what's already happening there might give insights into what impact gaming might have on society in the US in the coming years.

    • 3 years ago
  • ksimpson
  • Mr_Costello
    • 0
      Mr_Costello  
    • Jajaja: ditto Annananana; though Tetris has inmense firepower and pretty much launched the GameBoy - you could easily get bored of it after 10 min!

      Check out how Dj Scoth Egg incorporates this into his Throb-Orchestra!

    • 3 years ago
  • matlaroche
  • Annananana
  • Beta_Boy
    • 0
      Beta_Boy  
    • WoW is a place to lose your life. You don't die, you just disappear into another world and rarely step out. WoW is such an immersive title that it is ground breaking.

    • 3 years ago
  • jmichael2497
    • 0
      jmichael2497  
    • Beta_Boy:

      WoW wasn't really very innovative, much like an old redmond company, they just put their coat of paint on a common setup, and worked the marketing. This addiction is just like any other, its a symptom of a larger problem as a society.

      Our world kinda sux, there's not much that can be done to see immediate improvements to it. Something like WoW provides rules, structure, paths, rewards, results. I've been there, and done that myself, from the initial publice release time.

      The dangerous part is it can go from simple curiosity to game addiction, to social life priority then replacement, and back again. By the point a person realizes maybe the WoW social world is a bit isolating, many real life friends are gone, when they are most needed to support getting back into the real world.

      Considering the subscribers number more than 10 million worldwide, if only we could organize that into a secret society to change the real world, hmmm.

    • 3 years ago
  • richjm
  • LozRiva
  • SurfingMonkey
    • 0
      SurfingMonkey  
    • I play RPG games, both pen and paper and computer games. I have had fun playing mmo`s but never spent more than 400h in one. I recently worked with many wow players, here is my take on it.

      For some it is casual entertainment (usually parents), for others (usually single men), it is their life. They all bond at the office and speak in arcane terms that even me, a hardened DnD game master cannot understand. I tried to do stuff with my work friends out of the office, but never succeeded. The most common reply was “I have a raid tonight”. I tried wow, so I could play with them, but didn’t find it fun enough to pursue.

      I feel this further isolates people, when it comes to doing anything that is not wow. Blizzard has a lot of money invested and keeps adding content. I presume their objective is to ensure people stay addicted to the game as much as possible since it requires a monthly subscription to play. I believe that the game with its 10 million subscribers (as of Jan 22nd 2008) has stunted the market growth of the PC game industry.

      On a positive note (kind of), one of my friends parents were addicted to gambling, until they tried wow. Now they sip their beer and play wow every night. And I know a couple that met in wow. But the odds on the last one are probably real slim.

      As they say, MMORPG stands for Many Men Online Role Playing Girls. ;)

    • 3 years ago
  • Stevox
    • 0
      Stevox  
    • In college, I lost a few friends to this game. They stopped going to class, stopped going to work, wouldn't come hang out with us. All they would do is play World of Warcraft. The game is an intriguing concept with potentially disastrous results.

    • 3 years ago
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