Spawn Kill Review: Fight Night Round 4
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- theherp80
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gravypf
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That was a good review. The video is cool too, did you do that on your own? If you did good work! I'll have to rent that game.
- 2 years ago
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gravypf
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zwan008
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When EA announced that Fight Night was going to be big on the next-gen consoles they were not playing around, since then it became a huge hit all over the world. Now we have the sequal can this become the better predessor to the first one or not.
Fight Night round 4 gives a clear detail into how a boxing sim should be with it's clear, detailed graphics and even the look of it feels like that you are there witnessing the whole fight right in front of your eyes. The career mode has had a few changes the first is the control mechanics, the second is they reshaped every move in the game by doubling its speed, while the third adds an all-new physics system.
Once you're in the ring it's an experience that no other game can provide and in my words it is outstanding. Punches fly at an alarming rate, boxers move around the ring while cascading light from flash bulbs streaks across their bodies while the thunderous sound of the punches and emebers of the crowd leave you in a jaw-dropping look of awe. FNR4 begins with a helpful tutorial that gets you acquainted with the new moves, but still a whole lot of improvement has been made from the first fight night 'FNR3'. The controls have now been made to pull off moves at ease, You no longer pull back on the right stick and throw it forward. Instead you'll now simply hold down on one of the right shoulder buttons and throw a standard hook.
Hooks, uppercuts, jabs and straights are the same, but body punches can now be pulled off by simply flicking either right or left on the right stick. The doge moves tend to aquire a little bit of practise for first-time players but for experts it is a breeze this is performed by rotating in semi-circles (down and to the right or left or up and to the right or left) that let you get in close to the other fighter while dodging their punches. Your activity in the ring is based on a system called 'the corner' this will alloow you can heal your boxer all of while accumallting number of points based on things like how many punches you landed, how many punches you let your opponent land and whether or not you were able to stun him or knock him down in the round.
But the main point in FNR4 is basic strategy in the ring will inevitably be different than in Round 3. Not only is the haymaker less useful, but the way in which you approach fights is totally different. Parrying punches is no longer an option as blocking is now either high or low so you won't need to worry about guarding specific quadrants, so instead of ducking-and-diving as usual, this creats a scene where your opponent freezes giving you a chance to dodge punches and look for split-second counter opportunities. While the camera itself puts it a position where it lets you know when a counter is possible, but it's up to you to land your next punch for serious damage.
All in all FNR4 does have a great potential by being the number one boxing sim game for the nex-gen consoles the graphics are spot-on and even the controls are excellent by giving that true-boxer controll feeling and the AI had me blown away by of it all, the major flaws are that the countering system and the repetiviness of the game itself, but this has got to be another winner for EA as this will also be a must-have for all boxing fans out there.
- 2 years ago
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zwan008
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theherp80
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zwan008:
LOL i dont think this guy played the game at all.... lots of things wrong with what he said.
- 2 years ago
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theherp80
