GameVisions Interview: Vincent van Geel (Isotx, Inc.): Part 1
source: http://www.gamevisions.com/chats/vincentvangeel-isotx
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In Part 1 of a multi-part exclusive interview, GameVisions talks with with developer Vincent van Geel; co-founder of indie developer Isotx, Inc. on Iron Grip: Warlord and the industry at large.
The first installment covers the evolution of the Iron Grip universe from a Half-Life 2 total conversion mod to a full commercial franchise, and the business side of life as an indie including distribution, and DRM.
From the Interview:
"...we wanted to create a small-scaled, yet FPS/RTS hybrid game, not focusing on next-gen graphics like most in this genre do, but focusing entirely on wild arcade-like gameplay that could casually be played at LAN parties and such. It was an insanely risky choice, since most FPS players seem very hooked onto the next-gen appeal of the genre, but we got a good niche-bunch of them to get interested in Warlord. We come from a background of pure gameplay..."
The first installment covers the evolution of the Iron Grip universe from a Half-Life 2 total conversion mod to a full commercial franchise, and the business side of life as an indie including distribution, and DRM.
From the Interview:
"...we wanted to create a small-scaled, yet FPS/RTS hybrid game, not focusing on next-gen graphics like most in this genre do, but focusing entirely on wild arcade-like gameplay that could casually be played at LAN parties and such. It was an insanely risky choice, since most FPS players seem very hooked onto the next-gen appeal of the genre, but we got a good niche-bunch of them to get interested in Warlord. We come from a background of pure gameplay..."
