Dante’s Inferno Devs Tackle “Violence”, Obviousness

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- ShadowPraxis
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Every time I think about this Developer Diary for the Violence circle of Dante’s Inferno, I keep getting hit with a wave of… something.
I suppose it’s pretty much the exact opposite of cognitive dissonance; it’s glaringly, face-slappingly obvious that a game like Dante’s Inferno would chock-a-block full of violence. So what does a game really do to 1-up the violence factor on a level dedicated to that particular sin?
Hit the link for a couple of less than savory suggestions (and the dev diary video, of course).
http://www.crushfragdestroy.com/2009/12/15/dantes-inferno-devs-tackle-violence-o...
I suppose it’s pretty much the exact opposite of cognitive dissonance; it’s glaringly, face-slappingly obvious that a game like Dante’s Inferno would chock-a-block full of violence. So what does a game really do to 1-up the violence factor on a level dedicated to that particular sin?
Hit the link for a couple of less than savory suggestions (and the dev diary video, of course).
http://www.crushfragdestroy.com/2009/12/15/dantes-inferno-devs-tackle-violence-o...