Gaming | December 15, 2009 | 0 comments

Dante’s Inferno Devs Tackle “Violence”, Obviousness

Image
ShadowPraxis
Every time I think about this Developer Diary for the Violence circle of Dante’s Inferno, I keep getting hit with a wave of… something.

I suppose it’s pretty much the exact opposite of cognitive dissonance; it’s glaringly, face-slappingly obvious that a game like Dante’s Inferno would chock-a-block full of violence. So what does a game really do to 1-up the violence factor on a level dedicated to that particular sin?

Hit the link for a couple of less than savory suggestions (and the dev diary video, of course).

http://www.crushfragdestroy.com/2009/12/15/dantes-inferno-devs-tackle-violence-o...
  1. groups:
    Gaming,   Games
  2. tags:
    PS3 Xbox 360 Violence Playstation 3 5 more
  3.     
    |

0 comments // Dante’s Inferno Devs Tackle “Violence”, Obviousness

more from Gaming:

top videos