Gaming | June 23, 2010 | 0 comments

Onlive: New gaming service is fast and slick

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"OnLive streams top-tier games over the Internet — something critics said wasn't possible. (But price may be a problem"

"Motion controllers? Child's play. High-powered consoles? Waste of money. If bold startup OnLive has anything to do with it, the future of gaming is up in the clouds.
Not literally, of course. OnLive promises to relieve your computer of the onerous task of actually running one of its selection of triple-A games -- instead, it runs on one of OnLive's massive servers, away in the "cloud" of the Internet. Your inputs are sent to the server; it sends back a high-definition streaming video feed of your gameplay, relieving the need for any fancy gaming hardware. All you need is a machine that can display a high-def streaming video, which these days is pretty much anything.

Sounds like pie in the sky, and since its announcement last year, OnLive has been treated with considerable skepticism by the gaming community. Many commentators dismissed it as a technological impossibility, a pipe-dream that'd never see daylight.

But it turned out to be neither. Last week the service launched, and OnLive is now in the hands of subscribers dotting the lower 48 states.

Its launch line-up includes about 20 games, around half of which are what you might call "top-tier" full-price releases: ..."

http://videogames.yahoo.com/events/plugged-in/is-onlive-the-future-of-pc-gaming-...
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