Art and Style | November 04, 2010 | 14 comments

ROLPUNK ; Anarchy in the DICE TRAY ! ( sort of )

Image
remanns
"DEATH TO GAME SHEEPLE" ! (thats just me,....Bear guy didn't say that)


- - -ROLPUNK - Loud Fast Rules

Rolpunk (one L, no E) is about pure, stripped down, no bullshit tabletop gaming.
It's about taking your game back to its bare bones roots: play a character,
chuck some dice, end of fucking sentence. It's about not letting other people
tell you how to play your games. It's not about telling other people how to play
their games, either; don't be a fucking fascist. Don't drink the fucking KoolAid either, man, not other peoples' and especially not your own. It's about
having fun, because if you're not having fun you've discovered the only way
possible to fuck this up. It's about embracing the do-it-yourself ethic of the
hobby and sharing your stuff, even if it's just with your own game group. But
it's not about rejecting stuff, dismissing stuff out of hand because of whatever
pretentious fucking filters other fucking people have set up to dictate what's
cool and what's not cool. Fuck them in the ear with a rusty fucking chainsaw,
pretentious fucks. Reject attitudes, not games. It's about accepting the
potential of everything, salvaging what works for you and ignoring the rest of
the bullshit. It's about shaping your own identity as a gamer, about letting
your group and your campaign and the rules at your table take their own form
based on your own creative needs. Don't be a fucking game sheep.

LINK-
http://api.ning.com/files/j8urLw8t7DEF6J1WCW5HFBrZYv9yAVssV8PVjxb6oR0gii1oXOasD8...*3Cad30-iMmKfOC2YK4s/rolpunk.pdf

ROLPUNK and Reviews
by UncleBear

The ROLPUNK of Reviewing
It boils down to this: I review stuff that I find fun. If I find that writing the review is a chore, I table it. If I have to mull over what I want to say for too long, or have trouble finding the words, I ditch it. If I’m really excited about something, I want to write about it right away, and often. I love roleplaying games, I love roleplaying, and I want to talk about the cool stuff I discovered while reading your game, and the cool ideas that popped into my head while reading it. That’s my criteria: what in this product got my imagination going, what fiddly bits am I going to carry over into other games, what made me want to play this.
- continued- - -
LINK -
http://unclebear.com/category/rolpunk/



Graphic -
http://1.bp.blogspot.com/_lpL870wV2A4/SqkzVPWRAjI/AAAAAAAAES8/yuQcWhAbbZc/S220/a...
  1. groups:
    Art and Style,   Random,   Gaming,   Games,   9 more
  2. tags:
    Games Opinion Anarchy Anarchism 6 more
  3.     
    |

14 comments // ROLPUNK ; Anarchy in the DICE TRAY ! ( sort of )

  • Nephwrack
    • 0
      Nephwrack  
    • hmm. i havent read enough about 4th edition to make a judgement yet, but i like the 3.5 e and OGl rules, and the Pathfinder (by Paizo) books are a brilliant alternative for anyone who does not wish to spend 60 bucks a book.

    • 2 years ago
  • remanns
    • 0
      remanns  
    • Image
    • Nephwrack:

      on that note- - -
      --OGL stuff - - -(this is from here - - -
      http://www.earth1066.com/D20FAQ.htm#_C.08__ )
      C.08 Was the D20 effort a successful one?
      To answer that question, you have to define what you mean by “successful”. Any definition of success needs to start with what the intended goal. Here are some conclusions based on alternate goals:
      1. Was D20 successful in enhancing Hasbro’s revenue?
      In the short run, yes. D20 dramatically enhanced community interest in the D&D product and (more importantly) allowed Hasbro to focus on producing high-margin hardcover “rules” books without having to produce historically low-margin modules and adventure-based supplements. If you doubt this statement, consider that in the nine years after releasing D&D second edition, TSR released more than two hundred and ten (210+) adventure modules for use with the D&D 2E system. In the nine years after releasing Third Edition, Hasbro released less than twenty (

    • 2 years ago
  • ThatCrazyLibertarian
  • remanns
  • remanns
    • +1
      remanns  
    • Personally,....I just love the layering of rules systems toooo much; I like to use everything I can possibly access. ( as a DM )

      as a player,....its always more about the personalities sitting around the table and how well they seem to gel. I also prefer more "flexible " and less "story board" type narratives/adventures. As A DM,...I tend to let the dice and the madcap antics of the players dictate the way things go, I don't have a "my grand tale that I spin for you" approach.

    • 2 years ago
  • ThatCrazyLibertarian
  • remanns
  • ThatCrazyLibertarian
  • remanns
    • +1
      remanns  
    • ThatCrazyLibertarian:

      Heh. I don't think what you describe is so much "anarchy",...as uhm,...sort of a BERSERK "Crazy Libertarianism"; A COMPLETELY UNREGULATED MARKET !
      ( It SURPRISES me that it might occur to you ! )

      If I remember correctly from my VERY EARLY months of running a campaign - it tends to lead to inflation. (Yep,....I remember some 7th level guys with 25s,....before 25s were "kewl" ) I rapidly became much more "COMMUNIST; centrally controlled markets" about community management.

    • 2 years ago
  • remanns
  • ThatCrazyLibertarian
  • remanns
  • Incredulous
  • remanns
    • +1
      remanns  
    • Image
    • Arts and Crafts. . .and Roleplaying
      ( is an enjoyable piece as well )

      About twenty years ago I briefly made some money cranking out watercolor paintings, which I sold as craft fairs and swap meets and such. They were very formulaic, Bob Ross-style “happy little trees” things. I would knock out a half-dozen or more of essentially the same picture at a crack; when one sold, I’d wait for the customer to walk away and pull out the next one. I painted fast and sold cheap and convinced every customer that each painting was an original, which was true in so far as it wasn’t mechanically reproduced and each copy has unique flourishes and flaws.
      An acquaintance at the time was a Fine Artist and was frankly appalled at the practice. It was not art, she said; it was craft. I should not call my wares are, because aside from the first iteration there was no creative spirit at work. I was merely a technician, assembling elements by rote and adding no personal touches, nothing of myself, to the endeavor. I get what she was going for, of course. Not that there’s anything wrong with craftsmen, they’ve got valuable skillsets, and what they do can certainly be considered an art form, but I understand where the line between “art” and “craft” can be drawn.
      This all came rushing back to me as I’ve been reading reviews of Dungeons & Dragons 4th Edition. Now more than ever (at least, since 1st edition AD&D) the game wants to lock players into paths. you get options to build your character with, at proscribed levels. creating a character isn’t art; it’s craft. You’re cranking out yet another fighter, warlord, cleric, whatever that’s essentially the same as any other character of the same class, with a few options and variations chosen from some list or another.

      continued -
      LINK - - -
      http://unclebear.com/2008/06/arts-and-crafts-and-roleplaying/?utm_source=Arkayne...
      graphic
      http://www.thinkgeek.com/images/products/frontsquare/dd91_platonic_solids_desk_s...

    • 2 years ago
more from Art and Style:

top videos