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Press play to grow! Designing video games as aids to improving yourself


  1. Argon18
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As odd or paradoxical as it may seem, I envision video games being increasingly designed to facilitate human development, as virtual reality technologies continue to evolve and integrate with leading edge developmental practices.

Now being a 38 year-“young” man researching video games at the dawn of the 21st century, I still feel quite amazed and dazzled with what is now being called “a new generation of interactive entertainment”. Recent technological and artistic developments have made some of these games to be so realistic, meaningful and potentially engaging that the line between “virtual” and “real” reality are really starting to fade away... Transported through time from Pong to now, I see myself enthusiastically engaging in a 40 hour (15 days) “action-research” marathon playing Bioshock, a video game set in a beautiful but “fallen” utopia futuristic city called Rapture, located at the bottom of the ocean. The creative storyline is based on Ayn Rand’s constructivist insights from the book The Fountainhead (1943), which unfolds in an exquisite aesthetics of a post civil war art deco decayed environment, providing the adequate atmosphere that invites me to subtly experience with full engagement a series of existential insights.

Suddenly, the quest for the victory is also the quest for my own path and identity as a player. Am I really in control of my choices in the game? Groundbreaking surprises await me throughout the path as I start knowing more about myself, my past history, and why I am really there. Boundaries between my player self and “real self” sometimes seem to disappear… Chosen by many standards as the “game of the year in 2007”, Bioshock is part of an emergent generation of “First Person” role playing video games (RPG) that bring an exquisite mix of high level of aesthetics, technological power, and a fairly amount of subjective depth (if you have the right “eyes” to see it), including “grey” moral choices that go beyond the “black and white” of good and evil. However, as expected from a contemporary best selling action and role-play game (RPG) title such as Bioshock, many aspects of the current paradigm of video game design are still at play, including violence, shootings, weapons, and blood, lots and lots of blood…

But, would that really spoil the other deeper and more positive aspects of the experience? Would that be really only a video game problem, independent of the reactions and interpretations of the player? Are video games, especially from the First Person RPG genre, “doomed” to be a just a mirror of our contemporary mainstream culture, society and entertainment? Well… yes and no, if seen from the lens of the Integral Psychology created by the contemporary philosopher Ken Wilber (2000), which can take into a more balanced account both the “dignity and disasters” of the evolution of video games and virtual reality technologies in a broader and deeper context; a perspective that accounts for many developmental variables and aspects of AQAL.

As I came to realize, the potentials for video games to promote positive and proactive influences can be especially significant at this moment in time and in the future yet to come, with a myriad of educational and developmental possibilities already being explored (see page 16), and many more still waiting to be “discovered” and “downloaded” into concrete video game manifestations.
Argon18

9 responses // Press play to grow! Designing video games as aids to improving yourself

  • The most practical way for that to work is the Zen technique used in the movie Karate Kid of "wax on, wax off" start off with a simple rountine practice that's beneficial for later development.

    It's already begun to be used in biofeedback games like Journey to the Wild Divine and Wisdom Quest. It helps to interactively practice useful techniques for growth.
    Argon18
  • I find that Grand Theft Auto is a wonderful stress-reliever. Let's you randomly kill and destroy without any real-life consequences.
    Dmitri_Molotov
  • I haven't had time to play video games in so long, the last time I played on was Tomb Raider.

    I really need to find a good game that would be interesting. I like the RPG but I don't want to have to kill a bunch of monsters, I want something a little more thoughtful. I don't know exactly.
    jubal
  • Maybe you'll like this one called Spore from the guy who designed Sim City. It's more thoughtful and creative, it might do the Zen thing in a roundabout way in that it might help teach about making more connections to include more things in your perspective.
    Argon18
  • Now don't get me wrong, I'm a huge gamer but whatever happened to facilitating human development by going outside, playing with your friends, reading a book, getting out in the world......the REAL world
  • There are varying definitions of REAL and Maya in human development depending on what stage you're at.

    Going outside (and there are some lessons you can only learn there) challenges you to learn some of them but some of the lessons you can learn other places (and some you can only learn by going inside)
    Argon18
  • I try to avoid going into the meat world as much as possible. Other than eating, sleeping, there's not much there. Cyberspace on the other hand, is a vast sea of knowledge and nonsense, where I can win arguments, destroy enemies, and create masterpieces with ease. I'm just not a "real" world kind of guy.
    Dmitri_Molotov
  • hey this is good for me i play video games at least 3 hrs a day.
    zealcj

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