Odin - The Birth of a God - The Saboteur Engine Releaved
source: http://www.totalgamingnetwork.com/main/showthread.php?t=199948
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- MrKLM
- added this
When Pandemic Studio's The Saboteur hits the market in the fall of 2009, gamers won’t just see an incredibly intricate 1940s Paris, they’ll run through it, climb over it, interact with it, and go most anywhere they want to in it. Check it out:
Bringing this amazingly detailed world of Paris to life is the new Odin game engine, the result of years of blood, sweat and tears spilled by a highly dedicated and enthusiastic team of programmers and engineers.
In the Beginning...
The Odin engine started with a single polygon—just one simple shape rotating on the screen. Four years and several hundred thousand lines of code later, Odin has evolved into an incredibly powerful and versatile engine, one which promises to bring an open-world WWII-era Paris to life like never before. Co-lead programmers Dan Andersson and Fidde Persson were members of the original strike team assembled by the Pandemic studio shortly after they received their first Alpha Xbox 360 kit in 2004. At that time, the team consisted of four tech leads and a director. Today there are more than 30 people on the engineering team, plus a few more external contractors.
http://www.totalgamingnetwork.com/main/showthread.php?t=199948
Bringing this amazingly detailed world of Paris to life is the new Odin game engine, the result of years of blood, sweat and tears spilled by a highly dedicated and enthusiastic team of programmers and engineers.
In the Beginning...
The Odin engine started with a single polygon—just one simple shape rotating on the screen. Four years and several hundred thousand lines of code later, Odin has evolved into an incredibly powerful and versatile engine, one which promises to bring an open-world WWII-era Paris to life like never before. Co-lead programmers Dan Andersson and Fidde Persson were members of the original strike team assembled by the Pandemic studio shortly after they received their first Alpha Xbox 360 kit in 2004. At that time, the team consisted of four tech leads and a director. Today there are more than 30 people on the engineering team, plus a few more external contractors.
http://www.totalgamingnetwork.com/main/showthread.php?t=199948
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- groups:
- Upstream, Gaming, Total Gaming Network
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- tags:
- EA, pandemic studios, The Saboteur