GameVisions Review: Little King's Story
source: http://www.gamevisions.com/reviews/wii_littlekingsstory
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Little King's Story brings a new brand of old-school console gaming to the Wii, but can it rule the Wii world with ease, or is it a royal flop?
From the Review:
Make no mistake, despite all the fairy tale trappings, and box art that looks like it would target the Saturday morning cartoon audience first, this is by no means a child's game. Its level of required skill, planning, and difficulty should be targeted to players of games like Starcraft, Knights of the Old Republic, and others. The game is difficult. Very difficult. Punishingly difficult. Even on the "easy" skill, the game rapidly starts to become next to impossible, especially for the actual bosses (kings of other lands, not just guardians.) While getting your party killed either by poor strategy, or selecting the wrong composition for your party before taking on the quest is often a source of defeat, even worse is truly complicated bosses who have unconventional and irritating strategies to beat them. While I applaud the genius of diversity in creating a boss that must be defeated through a pinball mechanism, a boss which asks riddles, and other highly creative scenarios, the fact that the strategies to beat them are highly redundant and vaguely explained detracts from some of the fun.
From the Review:
Make no mistake, despite all the fairy tale trappings, and box art that looks like it would target the Saturday morning cartoon audience first, this is by no means a child's game. Its level of required skill, planning, and difficulty should be targeted to players of games like Starcraft, Knights of the Old Republic, and others. The game is difficult. Very difficult. Punishingly difficult. Even on the "easy" skill, the game rapidly starts to become next to impossible, especially for the actual bosses (kings of other lands, not just guardians.) While getting your party killed either by poor strategy, or selecting the wrong composition for your party before taking on the quest is often a source of defeat, even worse is truly complicated bosses who have unconventional and irritating strategies to beat them. While I applaud the genius of diversity in creating a boss that must be defeated through a pinball mechanism, a boss which asks riddles, and other highly creative scenarios, the fact that the strategies to beat them are highly redundant and vaguely explained detracts from some of the fun.
