tagged w/ Second Life
After the furore in the world media about the love rat who was dumped by his wife for cheating on her in the virtual world of Second Life - it seems that this is no one off story!
There is an agony aunt called Randi Barracuda who has been working solving people's relationship problems in Second Life for nearly two years! The advice seems very similar to that of The SUn's Dear Deidre agony aunt in Real life.
The topics are fascinating:
- My lesbian past is haunting me
- Is it OK to marry friend's ex
- Old woman wants sex in Real Life!
Well, just when you thought it could get more crazy...After the furore in the world media about the love rat who was dumped by his wife for... more
Monetary issues can give a virtual world problems similar to those in the real world. In South Korea, where the number of computer game players is massive, some have reported the emergence of gangs and mafia, where powerful players would threaten beginners to give money for their "protection", and actually steal and rob.
Other similar problems arise in other virtual economies. In the game The Sims Online, a 17-year old boy going by the in-game name "Evangeline" was discovered to have built a cyber-brothel, where customers would pay sim-money for minutes of cybersex. Maxis canceled each of his accounts, but had he deposited his fortune in the gaming open market he would have been able to keep a part of it.
In October 2008 a court in the Netherlands criminalized the theft of”virtual goods.” According to a ruling handed down by a Dutch court, two teenagers, aged 14 and 15, were found guilty of theft after physically coercing a 13-year-old boy into transferring virtual money, a virtual amulet, and a virtual mask to their accounts in the online fantasy adventure game, RuneScape.
In the US, Minnesota police refused to recognize $4,000 of virtual currency stolen in Final Fantasy as a crime, explaining that because virtual items “are devoid of monetary value,” no crime had actually been committed. Perhaps even more significantly, the MMORPG, EVE Online, saw a large-scale banking scheme that defrauded a number of users. The stolen money was estimated to be worth as much as $170,000 in the real-world marketplace, and the scam even got the attention of some in the legal community who likened it to “actionable real-world fraud”.
A recent virtual heist has led to calls from some community members in Second Life to bring in external regulation of these markets: In late July, a perpetrator with privileged information hacked into a stock exchange's computers, made false deposits, then ran off with what appears to be the equivalent of US$10,000, disappearing into thin air. Despite the seemingly small haul, this heist left investors feeling outraged and vulnerable.
Virtual Black market
Many MMORPGS such as RuneScape, World of Warcraft, Warhammer Online or Final Fantasy XI strictly prohibit buying gold, items, or any other product linked with the game, with real world cash. RuneScape went as far as making it virtually impossible by removing Unbalanced Trades. Final Fantasy XI and Warhammer Online both have entire task forces dedicated to the removal of real money trading from the game.Monetary issues can give a virtual world problems similar to those in the real world.... more
Google has killed off Lively, the 3D avatar environment it launched with some fanfare back in June. Lively was touted as a “second life killer” by some, but today it was officially put on the chopping block. At the end of December, this experiment will officially be terminated, and all employees that work on it will be assigned to other teams within the company.
Lively was Web-based and allowed anyone to set up virtual spaces, such as rooms, that could be embedded onto blogs or Facebook pages.
According to Google, the reason behind this decision was to focus resources on the core search, ads and apps business. It’s too bad that this had to happen, but it’s true that there wasn’t as much as a whisper about the service after only weeks of going live.Google has killed off Lively, the 3D avatar environment it launched with some fanfare... more
I am all about social media and the potential it has in connecting people, but I often question some peoples approach. This article is about a couple who met and married in Second Life, followed suit in real life, then divorced due to a sticky situation. Take a look, the article is not lengthy, but it is long enough to tell a good story!
"Taylor said she had caught Pollard's avatar having sex with a virtual prostitute"I am all about social media and the potential it has in connecting people, but I often... more
A British couple who married in a lavish Second Life wedding ceremony are to divorce after one of them had an alleged "affair" in the online world.A British couple who married in a lavish Second Life wedding ceremony are to divorce... more
How bizarre - A British couple set to divorce after wife finds her husband's alter-ego chatting affectionately with a woman in the virtual world. Amy Talylor explained "It may have started on-line but it existed entirely in the real world and it hurts just as much"
How Orwellian.How bizarre - A British couple set to divorce after wife finds her husband's... more
The U.S. has just spent $1.25 million on a new “virtual training ground” for American diplomats who plan on working in China called “The Second China Project.” It's a pretend city in Second Life that purportedly will help almost-expatriots get used to the environment in the world's most populous nation.
Hmm, I wonder how much Second Life could help with things like that - cultural exchanges, etc. (from the looks of the pic, not an awful lot...)The U.S. has just spent $1.25 million on a new “virtual training ground”... more
If you have not visited Second Life ( www.Secondlife.com ) then its important to know this is a virtual 3-d world - User Generated content in 3-d modeling and design comprises everything there. It is a creative microcosm, global, and multicultural. For the most part it is inhabited and built by high-end artistic people, but anyone can visit using the internet, with over 1 million members as "avatars" that roam about discovering things, tour and chat and interact within.
Since i had a spare moment i did a very quick flyby ( 3-d fly cam ) tour of the campaign locations i could find easily ( Bay City by Linden Labs - located down the street from CTN offices there SLURL http://slurl.com/secondlife/Bay%20City%20-%20Rollers/90/96/25 ). I was suprised that the detailed and coherent content was overwhelmingly for Barak Obama. McCain/Palin content was summary at best. Wherever there was a McCain Campaign presence it would be an empty town hall, or under-construction "Hall of Fame" . probably worth a return visit, the McCain designers appear to be planning events there soon.
With some discovery effort i determined that the areas I found were not officially sponsored, but in fact just the product of personal passions of very creative people there, the purest form of user generated comittment to their candidate. It was too extensive to cover fully here, so this is a quick 3 minute segment ( tracks by "Tomorrow" song "Wake up call".
If you have not visited Second Life ( www.Secondlife.com ) then its important to know... more
OneWorld and OneClimate's window on the UN Climate Change conference in Bali, as seen on MTV.
Virtual Bali aimed to open up participation to people from all over the world through the virtual world of Second Life.
In the end we had people from all over the world, including Mexico,Japan, Turkmenistan, England, Germany, Canada to name but a few.
To find out more on the work of OneClimate visit http://www.oneclimate.net
To watch more great videos and to submit your own please visit: http://tv.oneworld.net
This film was produced by Element
www.element-tv.net OneWorld and OneClimate's window on the UN Climate Change conference in Bali, as... more
The virtual world of Second Life isn't feeling the economic turmoil of the real world. The exchange rate of their virtual currency has remained stable.
Maybe people wasting their money in second life is responsible for this first life economic crisis.
The virtual world of Second Life isn't feeling the economic turmoil of the real... more
Robert Scoble gives his opinion on Second Life and new tech from the TechCrunch50 conference. Robert Scoble gives his opinion on Second Life and new tech from the TechCrunch50... more
In the name of science, SuperNews producer Josh Faure-Brac has decided to attempt the unthinkable and go without access to the internet for 24 hours. Is this sort of reckless abandon still possible or safe? Or funny? Watch SuperNews do the internet like never before and find out whether Josh has what it takes to survive offline in this Super Block.In the name of science, SuperNews producer Josh Faure-Brac has decided to attempt the... more
OpenSimulator aka OpenSim is an open source server for hosting virtual worlds similar to Second Life. OpenSimulator uses libsecondlife to handle communication between the client and server, so it is possible to connect to an OpenSim server using the Linden Lab Second Life client. Other clients for Second Life are also interoperable, since Second Life and Opensim use the same communication protocols.
OpenSimulator is currently considered to be alpha level code. Please don't expect to run it in production environments without giving it a lot of care and attention. This is especially true if you follow the Subversion trunk or overnight builds, since the OpenSimulator developers are directly adding new features to this code. At the cutting edge, important functionality may stop working for short periods of time.OpenSimulator aka OpenSim is an open source server for hosting virtual worlds similar... more