tagged w/ CG
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“Sayonara” is a beautiful four-minute animated short film by Canadian artist Eric Bates, a film he created while at Japan’s Kyoto University of Art and Design. The film is a mix of minimally rendered CG, detailed puppet model-making, and hand-drawn animation. “Sayonara” tells the story of two unlikely friends saying goodbye. A young man named Charles just lost his home to the encroaching sea and spends one last day with his best friend, a sea turtle, before moving on. Just in case you miss it, there’s a short sequence after the credits.
This piece includes colorful pictures, as well as the animated short film.
http://disembedded.wordpress.com/2011/06/17/sayonara-a-sad-farewell-in-an-era-of-global-warming/“Sayonara” is a beautiful four-minute animated short film by Canadian... more
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“Matatoro” is a gorgeous, delightfully weird animated short film directed by Mauro Carraro, Raphaël Calamote, Jérémy Pasquet, students at France’s Supinfocom. The directors describe their work as a reinvention and reinterpretation of the hermetic world of the bullfighting: the fighter, the bull, and the audience. They continue upon the Supinfocom studio’s theme of experimenting with the normally clean features of 3-D and adopting water-color aesthetics, seen in films like the recent Oscar-nominated “Madagascar.”
“Matatoro” is marvelously strange; it’s surreal, impressionistic, maybe even psychoanalytic. If a prerequisite of great art is in some sense inscrutability, then this animated short is certainly one of the most artistic of recent French student animations.
This piece includes colorful illustrations, as well as the animated short film.
http://disembedded.wordpress.com/2011/03/05/matatoro-the-hermetic-world-of-bullfighting-and-its-public/“Matatoro” is a gorgeous, delightfully weird animated short film directed... more
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A happy medium between animation and live action
The blurring of lines between the genres has created opportunities for directors, cinematographers and others to transfer their skills.
A scene from "Rango," a spaghetti western-like tale set in a desert town overrun by bandits. Director Gore Verbinski had his principal actors, led by Johnny Depp and fellow cast members that include Harry Dean Stanton, Abigail Breslin and Ray Winstone, act out key scenes. (Courtesy of Paramount Pictures)
By Richard Verrier, Los Angeles Times
January 2, 2011
PART ONE...
When Gore Verbinski was directing his upcoming movie, "Rango," a spaghetti western-like tale set in a desert town overrun by bandits, he did what he typically does: have his principal actors, led by Johnny Depp and fellow cast members that include Harry Dean Stanton, Abigail Breslin and Ray Winstone, act out key scenes.
The actors wore western costumes — Depp sported a giant cowboy hat and bandana and Winstone packed a sidearm. They had the usual array of props, including whiskey glasses and sawhorses, on a stage at Universal that also featured a saloon with a 40-foot-long wooden bar and the requisite swinging doors and even a chuckwagon.
This wasn't a run-through for another one of Verbinski's big-budget live- action movies. It was all done as part of a 20-day shoot to capture the voice tracks for his first animated film, "Rango," about a chameleon — played by Depp — with an identity crisis.
In animated movies, actors usually voice the lines of their characters in a recording booth. But Verbinski figured he'd draw out more lively dialogue if the actors physically performed their scenes onstage — just like on a live action set. "It was just like rehearsing a high school play," said Verbinski, best known for directing the first three "Pirates of the Caribbean" movies. "Why give up on what we do in live action?"
With the extensive use of computer-generated animation, or CG, in movies such as the "Pirates" franchise, "Avatar" and "Alice in Wonderland," the lines are blurring between live-action and animated pictures in a way that Walt Disney himself could have scarcely imagined. That has created opportunities for directors, cinematographers and even production designers to transfer their skills from one medium to another.
"As live-action filmmaking, in terms of its process and tools, comes closer and closer to the way we've always made our animated movies, the crossover has been made much easier for filmmakers,'' said Bill Damaschke, co-president of production for Glendale-based DreamWorks Animation. "It's probably exploded over the last two or three years."
In a sign of that crossover, DreamWorks Animation recently partnered with Guillermo del Toro, director of such dark fantasy films as "Pan's Labyrinth" and such supernatural action movies as "Hellboy." Del Toro spends at least two days each week at DreamWorks, where he is writing and directing his first animated feature, "Trollhunters," a story about kids experiencing growing pains in a magical world.
"It's almost an irresistible medium to play in,'' said Del Toro. "I'm a filmmaker who is interested in truth and not reality, and I think there is great emotional truth and power to be found in animation."
Steven Spielberg and Peter Jackson, two of Hollywood's biggest names, are making two films based on the popular graphic novel series "Tintin" that combine 3-D performance-capture technology and computer animation. Spielberg is directing the first, "The Adventures of Tintin: The Secret of the Unicorn," due in late 2011; Jackson will direct the second (a third film is also a possibility).
The migration is going both ways. Brad Bird, who has worked almost exclusively in animation with such movies as "Ratatouille" and "The Incredibles," is directing "Mission: Impossible — Ghost Protocol," the fourth in the series and a live-action movie if there ever was one.
CONTINUED...A happy medium between animation and live action
The blurring of lines between the... more
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Everyone's favourite Taiwanese animation company takes on the latest Google scandals. From this video, looks like Google will be building a death star with 'don't be evil' on it any day now.Everyone's favourite Taiwanese animation company takes on the latest Google... more
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If you want to see a Steve Jobs as Vader, here it is. The famed Taiwanese CG comedy films of the news summed up takes on Apples Antennagate and the other issues surrounding the iPhone 4 like the storming of Gizmodo.If you want to see a Steve Jobs as Vader, here it is. The famed Taiwanese CG comedy... more
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Australia and America unite over their hatred for Ice Dancing. Israel and Palestine had no comment.
Hocky vs Ice Dancing.
http://www.youtube.com/watch?v=saBaaoTXq8AAustralia and America unite over their hatred for Ice Dancing. Israel and Palestine... more
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Writer-Director of size, Kevin Smith, started a Twitter war with Southwest Airlines over their indelicate handling of his husky frame from off of their dainty plane.
http://www.youtube.com/watch?v=kI0QTaM-mo4Writer-Director of size, Kevin Smith, started a Twitter war with Southwest Airlines... more
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Actor-comedian Andy Dick was recently arrested for sexual assault at Rum Runners in Huntington, WV.
http://www.youtube.com/watch?v=S6Enna2vdOcActor-comedian Andy Dick was recently arrested for sexual assault at Rum Runners in... more
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Television used to be full of space skirmishes... that looked kind of bogus. And yet, they're totally beautiful and make our inner children giggle with excitement. Here's why we love the faux space battles.
The 1990s were really the heydey for wonderful but not-quite-convincing space skirmishes. We used to see tons of ships flying around our screen, often too many to count. Unlike Battlestar Galactica's quick cuts and weird handheld camera footage, these 1990s space wars were usually filmed with an unflinching eye or a slow pan, letting you see every computer-generated line and explosion.
And it's totally awesome.
You can compare these massive space shoot-outs to video games, but it's not entirely accurate — because the absolute best of these TV shoot-em-ups have more sensory overload, and you can't even imagine trying to interact with them. (I have seen a few video game cut scenes that approach this level of overload though.) You get ships flying in every possible direction, or a hundred individual starships on screen at once, and all you can do is sit there and drool. It doesn't look real, but your imagination fills in the gaps, which only makes it better.
That's really the key — these space battles are super elaborate and over the top, and that helps them draw on your imagination.
Remember when you used to imagine what a whole fleet of Federation and Klingon Starships flying into battle would look like? And then Star Trek: Deep Space Nine finally gave it to us, and it was completely unreal looking, yet amazing:
For people who grew up on space battles as shown on the original Trek, Space: 1999, Blake's 7 or even the first few seasons of Star Trek: The Next Generation, these dogfights are revelatory. If space battles in the late 1970s and 1980s were all about trying to match the dog-fighting feel of Star Wars, then 1990s space battles were all about massive fleets going at it, sustaining massive casualties and fighting on. And yes, the massive casualties are a big part of why these battles rock so hard — you don't ever quite believe that each of those Federation starships has hundreds of crewmembers aboard, dying every time there's another flare on your screen, but it's still kind of horrifying and exciting to think so.
It really is all about suspension of disbelief — these battles ask more suspension of disbelief from you, but they give more back as well.
There's some amazing battle footage, showing crowds of ships swarming, from Star Trek - DS9, Babylon 5, Andromeda, Dr. Who, Stargate, and more, at the link . . .
And feel free to add more!
http://io9.com/5420145/why-fake+looking-cg-space-battles-are-beautifulTelevision used to be full of space skirmishes... that looked kind of bogus. And yet,... more
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BioWare has talked a good game about Dragon Age: Origins so far, extolling the virtues of the story and setting, but I had yet to be truly sold on how a standard sword & sorcery fantasy setting was supposed to exciting and engaging. In short, I wasn’t feeling gripped by the proverbial nads, as it were.
Today they released this trailer, entitled “Sacred Ashes”.
Hit the link for more rambling when you're done watching.BioWare has talked a good game about Dragon Age: Origins so far, extolling the virtues... more
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I saw this short created by The Mill's "Bif" It's called Dix (yes it's french!) The short is just over 7 minutes long and is graphic. It allowed me to jump into the head of a VERY trapped man forced to confront his problems. I don't want to give away too much. See for yourself while you still can!I saw this short created by The Mill's "Bif" It's called Dix (yes... more
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"A great building must begin with the unmeasurable, must go through measurable means when it is being designed and in the end must be unmeasurable." -Lou Kahn"A great building must begin with the unmeasurable, must go through measurable... more
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So there aren't that many english social network for CG so i thought i search the asia sites and man there are alot but this one is awesome!So there aren't that many english social network for CG so i thought i search the... more
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Here's my Cinefantastique Online review of the fantastic anime feature, THE SKY CRAWLERS.Here's my Cinefantastique Online review of the fantastic anime feature, THE SKY... more
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CGSociety have posted an in-depth look at Valve's design process for the Team Fortress 2 characters, and it's PACKED full of awesome screenshots and concept art like the one above.CGSociety have posted an in-depth look at Valve's design process for the Team... more
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O'Flaherty, the art director on Gears of War and Unreal Tournament III has been tapped to direct the upcoming CG-animated Thundercats movie by Warner Bros.
PS - When will Hollywood stop exploiting my 80's childhood? Sigh.O'Flaherty, the art director on Gears of War and Unreal Tournament III has been... more
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