tagged w/ Linden Lab
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In this day and age, most large companies monitor your tweets, email, IM and voip messages, sent from their network, for insurance and HR reasons. This surveillance typically includes employee information on public profiles and social networks. This is legal in most states and rarely mentioned in employee manuals or other company documentation.
And now, this cell phone application monitors photos of the workplace, keystroke events, when workers are checking in and out, latest work memos and their billing status (profitability).
I know, few people have anything to hide, however... I think this is an issue about privacy and how new technology used by corporations is affecting it.
By the way, the company who made this application is backed by Benchmark Capital to the tune of $29 million. They also back Twitter, AOL, Linden Lab, Yelp, Ebay, Art.com & Mint, Among others.In this day and age, most large companies monitor your tweets, email, IM and voip... more
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Back in March, Second Life operators Linden Lab announced plans to create a new segregated area for adult content in their popular virtual world.
Later this year they will create a standalone "continent" for adult content, and members who don't purchase private "land" will be asked to migrate there if they wish to partake in adult-related activities. Second Life is an 18+ environment already, but stricter age verification policies will be put in place. You'll need a "verified" account, either through credit card information or through Linden Labs' filtering system, to get into the adult "continent." Linden Lab is still in the process of figuring out specifics for the migration to this porn island of sorts, and will publish guidelines later this quarter.
Users will also be able to filter their in-world search results according to maturity and content preferences; only users with verified accounts will be able to access search listings with adult keywords.
The default rating for all accounts will be mature unless a user takes action to be designated adult or PG. Linden said Second Life "continues to be an 18+ environment."Back in March, Second Life operators Linden Lab announced plans to create a new... more
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Back in March, Second Life operators Linden Lab announced plans to create a new segregated area for adult content in their popular virtual world.
Later this year they will create a standalone "continent" for adult content, and members who don't purchase private "land" will be asked to migrate there if they wish to partake in adult-related activities. Second Life is an 18+ environment already, but stricter age verification policies will be put in place. You'll need a "verified" account, either through credit card information or through Linden Labs' filtering system, to get into the adult "continent." Linden Lab is still in the process of figuring out specifics for the migration to this porn island of sorts, and will publish guidelines later this quarter.
Users will also be able to filter their in-world search results according to maturity and content preferences; only users with verified accounts will be able to access search listings with adult keywords.
The default rating for all accounts will be mature unless a user takes action to be designated adult or PG. Linden said Second Life "continues to be an 18+ environment."Back in March, Second Life operators Linden Lab announced plans to create a new... more
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Another online virtual world?
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Home, PlayStation 3's long-delayed online 3-D social networking service, will debut Thursday.
Sony (NYSE: SNE) on Wednesday said it would launch its online 3-D social networking service, Home, Dec. 11, ending months of delay in the long-awaited service for users of the company's PlayStation 3 video-game console.
Home is similar to Linden Lab's Second Life in that it lets people create virtual characters, or avatars, to interact in cyberspace. PlayStation 3 users will be able to join the virtual world through a free software download.
Home is the latest online service for the PS3. Sony recently added video downloads to the PlayStation Network, which, according to the company, has 15 million subscribers worldwide. Nevertheless, Sony is seen as behind rival Microsoft, which makes the Xbox 360, in launching online gaming and video-download services.
In addition, Nintendo, which launched its Wii video-game console the same month as Sony launched PS 3, November 2006, has outsold Sony more than 2-to-1. Nintendo has sold 34.5 million units worldwide, compared with Sony's 16.8 million units.
Sony is hoping Home will help take its struggling video games unit to profitability. The unit has lost about $3.8 billion over the last two years, according to BusinessWeek magazine.
While PS3 users will enter Home for free, Sony hopes to make money by charging companies to interact with participants. The first companies to join Home include clothing designer Diesel, furniture designer Ligne Roset, energy drink maker Red Bull, film studio Paramount Pictures, and video content providers Hexus TV and Eurogamer.
Besides offering mini-games, videos, and special events, Home will make it possible for users to create their own social networks and set up meetings in their own virtual apartments or in public gatherings. Home will offer instant messaging, voice, and video communications.
Sony first announced Home in March 2007, saying it would launch the service later that year. The company announced the first delay in October 2007, and again in April 2008. Sony launched a trial of the service to a limited number of PS3 users in August.Another online virtual world?
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Home, PlayStation 3's long-delayed online... more
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With the real world economy in tatters, are we also on the verge of a Second Life recession?With the real world economy in tatters, are we also on the verge of a Second Life... more
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