tagged w/ Game developer
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Alleged developer says he was not credited on Team Bondi game despite 'arduous work'
A man who claims to have worked Australian studio Team Bondi for three years has said he quit because "I felt as though my sanity depended on it".
The developer, who wished to remain anonymous, said he was asked to work “10-12 hours almost every day and on weekends” to help build Rockstar’s latest game, LA Noire.
He also claims to be one of the 130-odd people not named on LA Noire’s final credits – two accusations that could cast a different light on one of the world’s most promising development studios, Team Bondi.
Speaking to the Sydney Morning Herald, the alleged insider described working at Team Bondi as “being an inflexible and virtually praise-free environment”.
"After my wife had been pushing me to quit for more than a year, I did," he said.
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The developer said he nevertheless deserved to be credited on the game for putting three years of work in.
"There has been a lot of press saying how incredible [LA Noire’s success] is for the Australian gaming industry, since it is the biggest and most successful game made in Australia to date," he said.
"But that has come at the price that most of the people that worked on it will never have proof of having worked there, unless they want to pull out a pay check."
Team Bondi and Rockstar have not publicly commented on the matter.
CREDIT CRUNCH
This is not the first time Team Bondi has been accused of omitting the work of numerous developers on LA Noire’s credits roll.
A new independently run website, called LA Noire Credits, was recently established to credit all people who have worked on the game.
A co-founder of the website, also speaking anonymously to the Sydney Morning Herald, clams that nearly 130 people were not credited for their work on LA Noire.
The IGDA, whose purpose is to clarify general policy on such matters, declined to clarify general policy on the matter.
Antony Reed, head of the Game Developers' Association of Australia, refused to comment.
A spokesperson for the IGDA Melbourne chapter said “it is important for individuals working in the industry to check their contracts before signing them”.
DARK PAST
This is not the first instance that a studio building a Rockstar Games product has been accused of tough employee practices.
Rockstar San Diego – creators of Red Dead Redemption – faced a staff exodus after serious accusations of unremitting crunch work.
And some 50 developers based at Rockstar Vienna had apparently been left off the credits list for Manhunt 2.Alleged developer says he was not credited on Team Bondi game despite 'arduous... more
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According to reports, media giant Viacom (the people behind MTV, Comedy Central and Nickelodeon) has sold Harmonix (the developer behind 'Dance Central' and 'Rock Band') to a private holding company for $50, less than the price of a copy of 'Rock Band 3'
Viacom bought the game developer in 2006 for $175m, but it made losses. As well as the sale, it is reported that the company is also take on liabilities which includes the music rights fees and the Rock Band inventory (including the 'Rock Band Network'), and they agree to write-off $150m in taxes.
Source: http://www.gofanboy.com/go-fanboy-news/4331-harmonix-sold-for-50-liability-assumption-reportAccording to reports, media giant Viacom (the people behind MTV, Comedy Central and... more
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Want to make video games with other aspiring developers? Live in Austin? Check out Game Jam.
http://gamesplusblog.com/?p=3296Want to make video games with other aspiring developers? Live in Austin? Check out... more
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Paul Benjamin, an experienced video game and comic book writer, gives us a peak behind the scenes at his work. How is games writing different from comic book and movie writing?
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Game developer Eric Testroete wanted to be creative this Halloween when selecting his costume, and he did just that. Testroete a 3D character artist and photographer put his skills to the test this holiday by creating a "big head" mask of... his own head.Game developer Eric Testroete wanted to be creative this Halloween when selecting his... more
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MrKLM
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added this
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2 years ago
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"I just confirmed with the NPD Group that the fitness title's lifetime sales has topped Halo 3's. As of the end of February Wii Fit has sold 6 million copies in the U.S. while Xbox 360 goliath has moved 5.9 million copies in its life time.
Keep in mind that the $90 Wii Fit launched in the U.S. on May 21 of last year, while Halo 3 hit the Xbox 360 on Sept. 25 of 2007.
With 6 million balance boards out there and a legion of Wii owners, there's got to be an incoming wave of games developed for the new peripheral.""I just confirmed with the NPD Group that the fitness title's lifetime sales... more
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