tagged w/ Bethesda Softworks
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Rage is id Software and Bethesda Softworks upcoming title game. It is set in a world ruined by the apocalyptic impact of the 99942 Apophis asteroid. Similar to Fallout, another Bethesda Softworks popular title, the game is a post-apocalyptic style game where survival is everything. While Fallout was entirely a first-person shooter with 3rd person elements, Rage will encompass both a first-shooter as well as a racing component where players will compete in dune-buggy style races similar to those seen in the game Motorstorm. Rage will also feature some new state of the art weaponry that can be...Rage is id Software and Bethesda Softworks upcoming title game. It is set in a world... more
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This ain’t the Capital Wasteland anymore. Welcome to Nevada, where you’ll encounter a whole new slew of enemies, quests, and nearly end-less exploration. Off in the distance stands the city of New Vegas with three forces fighting over it’s dominion. Which side will you choose? The NCR, a bureaucratic semi-democratic state? The Legion, a bunch of Caesar loving slave traders? Or will you decide to put the city in the hands of a rich and eccentric Mr. House who sports the largest securitron army in the wastes? You decide. Introducing a new faction system along side Karma you can now build up a reputation with individual cities and nations. This gives you the opportunity to build relationships no matter how good or bad they maybe. Fallout: New Vegas was developed by Obsidian Entertainment and published by Bethesda Softworks on October 19, 2010. Check out cheats, hints, easter eggs, and achievements here!This ain’t the Capital Wasteland anymore. Welcome to Nevada, where you’ll... more
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In a new interview with VG247, id Software CEO Todd Hollenshead discusses PC gaming, Rage, the future console generation, and what they hope for the future of the company. Check it out:
VG247: RAGE is a post apocalyptic open-world title. So are games like Borderlands and Fallout 3. What would you say separates your take on the sub-genre from others?
Todd Hollenshead: I wouldn’t really call it open-world, because I think that has sort of a different connotation than the gameplay experience we’re going for, which we like to think of as open-but-directed. So it’s not like “do whatever you want at all times.” We try to give people a little more direction in terms of what’s going on in the game. There’s story, there’s characters we like to introduce. There are certain elements of progression in the game. I mean, people will have the freedom to get themselves into more trouble than they can handle before they’re ready for it, so that’s kinda the open aspect of it.
The way RAGE works is that we want to create experiences for the player that we think are cool and fun; we want to make sure the player is directed to do those sorts of things, as opposed to games where you may miss a big part of the game because you didn’t realize you had to take a certain path. Some games are designed where the whole open aspect of it is sort the core game design principle. And that’s why I say it’s different with RAGE. We do allow the player tons of freedom; you’re not on a rail going through the world. You can do things in different orders, and there’s stuff you can do in-between. But we try to make sure that you see and experience the stuff that is really cool.
Read more... http://www.totalgamingnetwork.com/main/showthread.php?t=202888In a new interview with VG247, id Software CEO Todd Hollenshead discusses PC gaming,... more
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MrKLM
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added this
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2 years ago
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