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In these challenging times, they have become an escapist's dream. Online subscription computer games allow players to control a character - or 'avatar' in the parlance - explore the landscape, fight monsters and complete quests. Players can study for professions such as tailoring, mining, cooking and first-aid, while characters can form or join guilds and clubs.

Activision Blizzard's World of Warcraft has taken the gaming world by storm, making its creator the most successful gaming studio, with 11m paying subscribers worldwide and revenues topping $1.34bn (£875m). It is by far the most popular 'massively multiplayer online role-playing game', as internet pay-for games are known by the gaming community.

However, a rival online games company, Iceland's CCP Games, is quickly catching up with its $15-a-month subscription internet game Eve Online. While the number of subscribers is modest in comparison to World of Warcraft, it has become the second largest player in the market with 300,000 paying subscribers.
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    Tech,   Gaming,   Upstream,   Games
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2 comments // Virtual world is a real money maker

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